Light switches in Gillette Castle. Wikimedia Commons. Creative Commons Attribution 3.0 |
General classes of objects with which PCs might interact, and the actions PCs might take to interact with the objects. Inspired by:
https://www.reddit.com/r/d100/comments/15on8bl/lets_build_d100_interactive_hazards_to_add_to_an/
1. button (push to
activate, push again to de-activate)
2. switch (flip up or
down)
3. lever (push
forward, pull backward)
4. dial (turn to
particular number)
5. pull
string/chain/rope (pull to turn on, pull again to turn off)
6. valve/faucet/spigot
(turn clockwise or counterclockwise)
7. knob (push or
pull)
8. lid (lift to open
or shut to close; twist to open or close)
9. crank (turn
clockwise or counterclockwise)
10. pocket (on a
garment, etc.) (look inside, or not)
11. drawer (pull
open, push close)
12. door (pull or
push)
13. pressure plate
(step on to activate, step again to de-activate)
14. cork/stopper
(remove or insert)
15. screw (turn the
screw, or not)
16. plug and socket
(plug or unplug it)
17. plug in a drain
(plug or unplug it)
18. pump (like on a
water well, or on some shampoo bottles) (pump it, or not)
19. wires (cut them,
or not)
20. wire ends
(connect them, or not)
21. trip wire (break
it, or not)
22. beam of light
(interrupt the beam, or not)
23. steering wheel,
ship's wheel, etc. (turn clockwise or counterclockwise)
24. curtain (pull it
back, or close it, or not)
25. ladder/stairs
(ascend/descend, or not)
26. flag (unfurl/wave
it, or not)
27. chair/throne/etc.
(sit in it, or not)
28. turn key (twist
clockwise or counterclockwise)
29. veil (lift or
not)
30. window
shutters/shade/blinds (open or close)
31. skin/covering
(peel or not)
32. torch/lantern/stove/forge/campfire
(light or not light or exgtinguish)
33. bridge (cross or
not cross)
34. doorway/archway/portal
(pass through, or not)
35. dice (roll them,
or not)
36. game pieces
(chess, etc.) (move them, or not)
37. playing cards
(face down--turn it over, or not; hand of cards--look at them, or not)
38. spinner (like on
a board game) (spin it, or not)
39. musical
instrument (horn, harp, pipes, etc.) (play it, or not)
40. song/poem/piece
of music/theatrical play (perform it, or not)
41. food/liquid/potion
(eat it, or not; drink it, or not)
42. scroll/runes/writing
(read it, or not)
43. mirror/painting/crystal
ball (look into it, or not)
44. fog/mist/etc.
(step into it, or not)
45. gift/present
(open it, or not)
46. crate/barrel/box/etc.
(open it, or not)
47. instructions
telling you how to do something (do it, or not)
48. weird object
(touch it, or not; lift it, or not)
49. vapor (sniff it,
or not)
50. dead carcass (cut
it open to scavenge it, or not)
51. knot / bow(on a
present) (untie it, or not)
52. zipper (open or
close it)
53. button or snap
(like on a shirt) (open or close it)
54. armor/clothing/hat/shoes/belt/etc.
(put it on, or not)
55. weapon (pick it
up or wield it, or not)
56. roll (of
paper/cloth, etc.) (unfurl it, or not)
57. spritzer/spray
bottle/etc. (spray it, or not)
58. puzzle pieces
(put them together, or not; take them apart, or not)
59. hole (reach into
it, or not)
60. wall/fence/cliff
(climb it, or not; tunnel under it, or not)
61. stream/river
(attempt to cross it, or not) (wade,swim,make raft, etc.)
62. chute/slide (jump
into it and see where it goes, or not)
63. privacy/dressing
screen (in a bedroom) (look behind it, or not)
64. smoking pipe
(smoke it, or not)
65. glasses/goggles/etc.
(look through them, or not)
66. weak/damaged/fragile item (weak bridge/floor/bottle/etc.) (risk breaking it, or not)
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