Do you dare to implement . . .
ProfBumblefingers' RULES FOR DARKNESS
"Make Darkness Scary Again!"
OBJECTIVES
Make darkness scarier and more dangerous
Make monsters that can see in the dark more threatening
Make your supplies of candles, torches and lamp oil important
Make gusts of wind, rain, falling in water, etc., more threatening (can extinguish light sources)
Make “light magic” more important / awesome, and only available at higher-level
RULE MODIFICATIONS
In darkness, without magic, PC’s cannot “see” at all, can only “reach out” and “feel” things within 5 ft radius
No race-based Darkvision, Infravision, etc.
Increase the level of Darkvision, Infravision, Ultravision, etc., spells to, say, 5th level (wizards gain access at 9th level)
Increase the level of “Continual Light” and “Continual Flame” spells to, say, 5th level (wizards gain access at 9th level), or have them drain hp per time period
In darkness, all martial attacks made at disadvantage (for PC’s and any creature that cannot see in the dark)
In darkness, in combat, a natural roll of 2-3 is a “darkness fumble,” and you *attack another party members by accident* (with disadvantage)
In darkness, skill checks are made with disadvantage
In darkness, when something potentially bad/scary happens, each PC (except elves!) must make a DC 12 Wis save vs Fear or roll on the “Dark Panic Table”:
“Dark Panic Table” (d8)
1-2 Run Away (away from scary noise, or random direction if no noise)
3-5 Freeze in Place
6 Call out “Where is everybody!?!?!” (give away location)
7-8 Make an “Panic Reflex” Attack (with disadvantage, in direction of scary noise, or random direction if no noise)
Obviously, running in darkness is risky. Make a DC 12 Dex save or roll on the “Running in Darkness Table”:
“Running in Darkness Table” (d8)
1-2 You Trip and Fall Prone
3 You Drop a Random Item
4-5 You Run into a Fellow Party Member (smaller size is knocked prone, or random if same size)
6 If there is an obstacle (wall/door/table/etc.) to run into, you run into it and take 1 hp damage
7-8 You become separated from the party by 30 feet and must call out (reveal location) to find them
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